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A brief history of gaming

By Nils Olson

Digital games have existed since the development of modern computers. As computers have changed so have the games. They have moved hand-in-hand with computers. From the days of fridge-sized mainframes on university campuses, to the hobbyist computer movement of the 1970s, into our homes, our pubs, our phones, our PDAs–video games have saturated all aspects… Continue reading A brief history of gaming

Required reading

By Nils Olson

Berber, Arthur Asa. Video Games: a popular culture phenomenon. New Brunswick, NJ: Transaction, 2002. Darley, Andrew. Visual digital culture: surface play and spectacle in new media genres. New York: Routledge, 2000. From Barbie to Mortal Kombat: gender and computer games. Eds. Justing Cassell and Henry Jenkins, Cambridge: MIT Press, 1998. Gee, James Paul. What Video… Continue reading Required reading

Tewksbury promotes Positive Space Campaign

By Mary Chan

In an effort to raise campus awareness of sexual and gender-related issues, the University of Calgary launched its Positive Space campaign Wed., Oct 18. "The goal of the campaign is to raise awareness, to disseminate accurate information, to invite the campus community to think about and discuss the issues, and generate a visible commitment to… Continue reading Tewksbury promotes Positive Space Campaign

Digital Games and Violence: are games really that bad?

By Nils Kolson

In the 1980s the U.S. Surgeon General C. Everett Koop made the following comments to the Western Psychiatric Institution and Clinic about digital games and the nature of young players. “Children… are into the games body and soul–everything is zapping the enemy. Children get to a point where they see another child being molested by… Continue reading Digital Games and Violence: are games really that bad?