Moose and elephant?

By Chris Tait

Crunchy, crunchy peanuts. They’re enough to make a bar experience in themselves, served in ceaseless wicker baskets and crunched haphazardly under stumbling student feet. Keep them coming and keep them free, at the venerable Moose McGuire’s. Named posthumously after a courageous fire fighter, and less than fifteen minutes south of campus at the Stadium Shopping… Continue reading Moose and elephant?

No holds barred Cage

By Chris Tait

We are a rock music bar.” Provided by our lovely waitress Elyse, this description fits the Rusty Cage perfectly, right down to the guy wearing the Coor’s shirt with the sleeves ripped off and the patron passed out in a corner. A first impression of the Cage would render images of the things that provided… Continue reading No holds barred Cage

Dueling with pianos

By Rob Scherf

As we enter Aussie Rules on Dueling Pianos night I’m not nearly as drunk as I should be, but as soon as I step into the bar something definitely feels altered. I’d never heard so much noise in one place before, nor had I ever heard a crowd roar so indescriminately. These people were going… Continue reading Dueling with pianos

Leisure Suit Larry (1987)

By Chris Tait

With games like these, who needs girls? The original adult video game protagonist, Larry Laffer made his debut appearance in Leisure Suit Larry: In the Land of the Lounge Lizards. He’s a middle-aged loner, he’s into disco and, surprise, surprise, he’s still a virgin. Can you help him? Doubtful, but you can try. Leisure Suit… Continue reading Leisure Suit Larry (1987)

Prince of Persia (1989)

By Chris Tait

A wrenching phenomenon in the history of Z-scrollers, frustration hit the gaming market like a spike through the crotch in Prince of Persia. The Aladdin-based story line was simplified to “save girl from bad guy in one hour.” What they neglected to mention was that the game was impossibly riddled with juicy spike traps, falling… Continue reading Prince of Persia (1989)

Sim City (1989)

By John Leung

The quintessential city simulation game spawning simulations of all sorts (including dating, thanks to The Sims), Sim City started with humble DOS and Windows roots. With rudimentary 2-D graphics, square blocks as buildings and rudimentary roads and transit, it brought the world a first, albeit rudimentary, look into running a city. Later versions such as… Continue reading Sim City (1989)

Dr. Mario (1990)

By Patrick M. Boyle

This was Nintendo’s contribution to the puzzle game explosion led by the phenomenal success of Tetris. Each player started the game with a jar containing numerous red, yellow and blue viruses. The object was to eliminate all of the nasties by steering capsules thrown into the top of the jar by a lab-coated Mario. Lining… Continue reading Dr. Mario (1990)

Sonic the Hedgehog (1990)

By John Leung

Sega’s famous blue hedgehog was created by the brain trust of the Sonic Team, led by Yuji Naka (creator of other games such as Chu Chu Rocket and Billy Hatcher). In the games, Sonic must battle the evil Dr. Robotnik, speed through zones and grab the rings and defeat Dr. Robotnik’s somewhat easy-to-defeat bosses (when… Continue reading Sonic the Hedgehog (1990)

Wing Commander (1990)

By Andrew Ross

Wing Commander does not require much of a computer, it ran perfectly on my family’s 386, but was unplayable on our Pentium 166. Despite being a relatively low-tech game, Wing Commander is still one of my favourite games of all time. This game was the reason to own a joystick. What was so great about… Continue reading Wing Commander (1990)