Required reading

Berber, Arthur Asa. Video Games: a popular culture phenomenon. New Brunswick, NJ: Transaction, 2002.

Darley, Andrew. Visual digital culture: surface play and spectacle in new media genres. New York: Routledge, 2000.

From Barbie to Mortal Kombat: gender and computer games. Eds. Justing Cassell and Henry Jenkins, Cambridge: MIT Press, 1998.

Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003.

Game On: the history and culture of video games. Ed. Lucien King. Universe Books, 2002.

Herz, JC. Joystick Nation: how video games ate our quarters, won our hearts, and rewired our minds. Abacus, 1997.

Kline, Stephen, Dyer-Witheford, Nick, and de Peuter, Greig. Digital Play: the interaction of technology, culture, and marketing. Montreal: McGill-Queen’s University Press, 2003.

The Medium of the Video Game. Ed. Mark Wolf. Austin, Tex: University of Texas Press, 2001.

Poole, Steven. Trigger Happy: video games and the entertainment revolution. New York: Arcade Pub, 2000.

Turkle, Sherry. The Second Self: computers and the human spirit. New York : Simon & Schuster, 1984.

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